Gaming Gadgets and Developing Simulation Technologies
I have just returned from the annual SIGGRAPH conference. The conference features the latest computer graphics and animation techniques from both academia and industry. This year there were over 22 thousand in attendance.
One area of focus during the conference was novel interface devices for simulations and games. The Nintendo Wii is a very successful example. It was released in 2006 and as of the end of June 2010 has shipped 73.97 million units. (I, for one, have a tumultuous, on-going...
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